https://uooutlands.com/wiki/index.php?title=Air_Aspect&oldid=18598, Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius, Damage Resistance After Swing or Cast (5 Sec), Damage Resistance Bonus of 4.0% + 1.25% Per Tier, All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects", These effects will be reactivated once the player has been out of PvP for 60 seconds, Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP, To Craft: 120 Tailoring, 1 Air Distillation and 1 Wool. When you open the tracking gump it will tell you the %chance to succeed. every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. 50% base cure chance becomes 25% cure chance), Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage, Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance, If they fail their cure attempt, their next attempt will receive a flat 25% bonus, Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. I personally wouldn't create a dexer without parry. Poison is incredibly weak, and the aspect suit is too - that poison tick on spread would be a great change.. .it's only good on mobs in a group.. Why would poison spread? When you have multiple mages 3 flamestrikes will still kill you even at GM resist so its a tough skill to recommend an appropriate level for. Aspect Kits . Resist is a touchy subject. You are using an out of date browser. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. Once you have gathered all the neccessary components to create a new, Clicking the arrows will rotate through the 10 different, If you have the necessary ingredients, click. This is exactly what I have been looking for as a relatively new player. Additionally, a player must wear a full suit of one particular, +5 Accuracy and +2 Accuracy per player Aspect Tier Level, +10 Tactics and +3 Tactics per Aspect Tier Level, +10% Damage and +3% Damage perplayerAspect Tier Level, +20% Armor Rating and +8% Armor Rating per player Aspect Tier Level, Lightning Storm: 1% + .1% chance on Swing/Cast perplayerAir Tier Level, Lightning strikes that bounce from target to target, Weapon Swing Speed Increase: +5% + .5% per player Air Tier Level, Chance to Evade Melee Attacks: 2.5% + .25% per player Air Tier Level, Chance to Evade Hinder, Entangle, Paralyze Effects:5% + .5% per player Air Tier Level, Inspiration: 1% + .1% chance on Swing/Cast perplayerCommand Tier Level, Tamed followers healed and briefly recieve damage boosts against monsters, Tamed Follower Damage Bonus: +10% + 1% per playerCommandTier Level, Tamed Follower Experience Gain Rate: +25% + 2.5% per playerCommandTier Level, Tremor: 1% + .1% chance on Swing/Cast per player Earth Tier Level, Large area of effect attack that knocks down and damages targets, Chance to Increase Melee Damage by 50%: +10% + 1% per playerEarthTier Level, Melee Damage Taken Reduction: 10% + 1% per playerEarthTier Level, Chance to Avoid Knockback / Stun Effects: 10% + 1% per playerEarthTier Level, Energy Surge: 1% + .1% chance on Swing/Cast perplayerEldritchTier Level, Heals summoned followers, extendsduration on summoned followers, and deals magical energy to nearby targets, Chance of Charged Spellcast:+5% + .5% per playerEldritchTier Level, Chance of Mana Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Chance to Reagents Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Meteor: 1% + .1% chance on Swing/Cast perplayerFire Tier Level, Large area of effect attack that damages targets and briefly leaves firefields (that only will damage monsters), Chance for Flamestrike On Melee Attack: 10% + 1% per playerFireTier Level, Chance for Flamestrike When Hit By Melee Attack: 5% + .5% per playerFireTier Level, Chaos: 1% + .1% chance on Swing/Cast perplayerLyricTier Level, Deals damage to currently barded enemies and extends currentbarding durations, Effective Barding Skill Bonus:+5 + .5 per playerLyricTier Level, Damage Inflicted to Barded Targets: +5% + .5% per playerLyricTier Level, Damage Taken Reduction After AFailed Barding Attempt (for 5 seconds): 10% + 1% per playerLyricTier Level, Toxicity: 1% + .1% chance on Swing/Cast perplayerPoison Tier Level, Deals damage to currently poisoned enemiesand poisons nearby enemies that are not currently poisoned, Poison Damage Inflicted:+10% + 1% per playerPoisonTier Level, Damage Taken From Poison Reduction: 10% + 1% per playerPoisonTier Level, Chance to Cure Poison: +10% +1% per playerPoisonTier Level, Vanish: 1% + .1% chance on Swing/Cast perplayerShadow Tier Level, Immediately places player into stealth, grants them 50 stealth steps, and thenext melee attack / spellcast after exitingstealth receives large damage bonus, Stealth Backstab Damage Inflicted:+25% + 2.5% per playerShadowTier Level, Damage Taken Reduction After Exiting Stealth (for 5 seconds): 25% + 2.5% per playerShadowTier Level, Doom: 1% + .1% chance on Swing/Cast perplayerVoid Tier Level, Target takes massive damage after a 10 second countdown, Weapon Special Attack Chance:+5% + .5% per playerVoidTier Level, Chance to Regen 10% Stats: 5% + .5% per playerVoidTier Level, Chance to Nullify Any Damage Taken: 2.5% +.25% per playerVoidTier Level, Waveblast: 1% + .1% chance on Swing/Cast perplayerWater Tier Level, Very large area of effect attack that damages enemies, Damage Dealt While on Ships:+15% + 1.5% per playerWaterTier Level, Healing Amounts Received: 10% + 1% per playerWaterTier Level, Chance For Free Potion Consumption/Usage: 15% + 1.5% per playerWaterTier Level. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena. Very cool. Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID: Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID: The chance for players to upgrade spell poison levels against creatures are: The chance for players to upgrade spell poison levels against other players, including distance, are: The handling on Poison Tolerance is as follows: If a Poison spell hits an already poisoned target, and fails to upgrade the target's poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template. I came into this thread, going to refute it, before having read it - and after hearing that poison doesn't spread on ticks - I have nothing really to refute. Very helpful and thanks for writing this up! I usually carry 25 cure pots so poison dexxers are absolutely no threat. The higher levels you get, the drain becomes higher, at some point if all you do is farm in aspect, you may have to purchase arcane essence from someone else That was the old system at least. Also if assisting with Bosses to help take down adds, the timer tends to hinder the build as well since some of the players running meta builds can dish out a lot of damage quickly causing the adds to spawn fast. It may not display this or other websites correctly. 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. Wonko99 9 mo. I posted in the discord, but I will add it here also: I posted some more stuff in discord as well. Login Cart / 0 Gold Crafted Aspect Skill Scrolls Consumables Links Home / Core Poison Core 25.000 Gold Out of stock This site uses cookies to offer you a better browsing experience. 1 pvm pet and all ranged pvp pets. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! I personally ID everything, I keep items I'll use, and melt down the rest. Players will now only generate Footprints when on their last, Creatures refer to any creatures that have a primary attack that occurs at range (such as Purgers, Swamp Slugs, etc), Every non-tamed/non-summoned creature can now have multiple Poison effects, A poisoned creature will use a single timer to resolve all Poison Ticks, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their, If a creature is currently poisoned, but the player themselves, Players can toggle whether to display single-click overhead Poison text for creatures by typing, In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the, The "Creature X is wracked in extreme pain"-type message that occurs when, A player's Tamed Wyvern has inflicted Lethal Poison on the target, but does not show any overhead ("creature looks ill")-type Poison Text messages for Poison Ticks, When a player with a Poison Kit and the required skill level inflicts, If a player earns enough Experience, they'll unlock a, Each Tier Level for a Poison Kit upgrade costs a different amount of, Poison Upgrades effecs will only ever apply to Poison that is. We'll refer to this damage as Poison Sting damage. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal), Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level, Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level, If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it, Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10), A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. It does check every 12 seconds so even at 80 you'll see the reds coming before they're on you in most situations. But that's in a 1v1 situation. Thanks, the drain can be a little intense. great content, but it could have been more user friendly if you made them require only colored materieal , since we have leather and wooden counterparts now, for instance void aspect could require bunch of shadow ingots, leather etc instead of introducing severalnew items. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=18571, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. What upgrades to you reccomend for each summon? Whatever doesn't conflict with the face mask) crafted/usable only by 120 Tinkers to get a +1 to trap damage range. Poison spell when cast by creatures will be at Lesser Poison, Poison spell and Poison Field spells cast by players default to Regular Poison, A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however), Players must have at least 60 Poisoning to upgrade poison level to Greater Poison, Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison, Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison, Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade), Players are able to cast Lethal Poison, onto both creatures and players, In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison), On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP, Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade), Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes, A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer, Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. It may not display this or other websites correctly. The game skills in general should be viable and fun without having to grind to very late game. Now that you nerfed archers, I am quitting Outlands!!! For a better experience, please enable JavaScript in your browser before proceeding. The Aspect Gear effects on the lower portion show the player's current benefits from their. Poison may be applied to any stabbing weapon. But that's not true. Combine that with an instant tick with high enough poison or my idea of inherint damage with poison skill.. any of that would be good improvements to the spell. You are using an out of date browser. and reduces their defense skill by (10 + (1 * Tier Level)) for 30 seconds. Maybe not even worth mentioning? This includes all Fencing weapons and all swords, but not axes or polearms and no maces. You must log in or register to reply here. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once), A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. Below is a list of the possible Bard Codex Upgrades available: Crafting Skill Worn Equipment Bonus is now, No longer has Reduction to Debuff Effects, No longer has Spread or Upgrade Chance on Poison Tick, Damage to Poisoned Creatures increased to, Damage portion of effect is now inflicted over, Damage Bonus for next stealth backstab attack is now, For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Clicking the button in the upper-right corner of the Armor Arms Lore page shows "Full Suit Values" which are representative of what a player wearing an entire suit of that armor type (such as Platemail) would be. Greetings, This is Oldoff, Player behind Xavier De'Vante in YEW. And got it updated. Currently with 120 taste ID and 120 Poisoning the guaranteed chance of someone curing your poison is a measly 5 gcures. Got to ID everything or you will miss one! Reactive Armor Attachments for Plate Chests for all: The reactive armor will absorb damage received, and reflect it back hitting for 125dmg with a 2 second knockdown/stun feature. Also the greater resist potions only work for PVM and only for 1 minute. Aspect Kits Shadow Aspect Activation Kit. Players will also have options to make leather caps that adopt the look of hats (if players want to make a "mage" aspect suit with a hat instead of a helmet, visually). Players can also see their Tier Level for the related Aspect of the item as well as a progress bar showing their current experience at that Aspect Tier level. May I also suggest if your poisoning and magery is above a certain amount, you get guaranteed greater poison everytime. Finally finished my home work on all the changes that were made. Wand and Placed Trap Damage Bonus 50% + 8% per player Fortune Tier. Sep 4, 2021 #1 Necromancy and Death Aspect Overview The expansion introduces the Necromancy skill to Outlands Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters Discussion in 'All Other Game Accounts' started by YoSushi, 1/8/22. 60 alchemy. Build 4 - 120 Taste/Tinkering/Detect, 0 Poison (poison kit nullified) with t10 Fortune: 68 hp flat damage Build 5 - 120 Taste/Tinkering, 80 Poison, 0 Detect (3 levels into Airborne, Terminal, and 2 Targeted Venom) with t10 Fortune: 71 hp starting, 98 ending - Poison traps should use fractional poisons like how it is applied to weapons. For a better experience, please enable JavaScript in your browser before proceeding. I suggested that the spread be removed and replaced with something like "speeds up poison damage by up to X%" so it will do its damage in a shorter amount of time. Add to cart. The Poison Sting mechanic will apply when casting the spell onto both creatures and players. It's not a disease. Aspect Support Items - UO Outlands Wiki Aspect Support Items Contents 1 Summary 2 Aspect Weapon Oil 3 Aspect Spell Foci 4 Aspect Ammo Bundle Summary Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks Most people I run into do not ID like me they just melt it down. Read more. https://. I am sure that soon the tamers will be nerfed again, and again. rebalance and bestiary - just forced players to pump unnecessary pets for months to return to the previous level of strength. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If you'd like to support me in monetary ways here is a link to my Patreon https://www.patreon.com/pwnstarrgaming?fan_landing=trueDiscord Link : https://discord.gg/SKBJQrYMtM Join the Pwnstarr Gaming Community!Here is a link to my Amazon Wishlist : https://www.amazon.com/hz/wishlist/ls/171EGWHOKPWNI?ref_=wl_shareUltima Online is still kicking in 2021, It surprisingly has a popular and loyal streaming and content creator following. 96.000 Gold. This reactive armor can happen once every 15 seconds. I just don't like the idea of the buffs being based around aspect gear. Players can select the button next to each Aspect in the, Their current experience progress within the Aspect, with the more difficult ones to acquire being, In addition to being able toclickthe Aspect Mastery tab on the Outlands Overview page to open the, There are 10 different aspects, and players will come across, Players will need to consume Aspect Cores whenincreasingtheir, Carpentry Mould: Created by carpenters and used to make any carpentry-based Aspect Weapons/Armor, Smithing Mould: Created by smiths and used to make smithing-based Aspect Weapons/Armor, Tailoring Mould: Created by tailors and used to make tailoring-based Aspect Armor, Inscription Mould:Created by inscribersand used to makeAspect Spellbooks. Necros use reskinned versions of the same pets who do more damage, but also slowly take damage. But that could just be a matter of luck. looks like its Time to leave this shard. Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. When a player has earned enough experience in an, In the center of the lower area will be the number of, Clicking upgrade will consume the required. as discussed here | https://youtu.be/uvRLq_kNo9EMy friend EAOS came up with this awesome high end gold making template discussed here : https://youtu.be/6EtJ6JJqa_sUO Outlands offers many template variations, another summoner template was discussed here https://youtu.be/GrLuy18e23EUltima Online 2021 brings home a lot of NostalgiaUltima Online 2021 has a brand new client called Classic UOUltima Online 2021 is a subscription based MMORPGUltima Online 2021 is a fully immersive Sandbox MMORPGAs stated in the video I spend my time in Ultima Online on the OUTLANDS SHARD! Wow!! Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage. I'm all for progressive curing getting nixxed. For a better experience, please enable JavaScript in your browser before proceeding. 80 tracking resist anatomy. Selling High End Ultima Online Outlands gold and accounts. Players can click on the button in the upper-right corner to see their adjusted values, which are modified based on the player's stats, skills, dex. Mar 31, 2019 #1 Suggestion for the Poison Aspect - Activation on weapon applies constant poison effect until- 1) you die as per activation norm 2) Flagged PvP Meaning, Poison Str dictated on the Persons Skill, for example - 1) Player has 100 skill = Apply DP 2) Player has 120 Skill = Apply lethal You are using an out of date browser. Read more. Was reading through them and I liked its bonuses the best. I'm not sure I'd have to read it. I don't know where it came from, but a lot of people seem to hold the opinion that fortune isn't usable. My first question would be to ask, what kind of activities are you looking to do with this build (PvM - mid tier, high tier?, PvP? it's not a buff. I don't see much difference in rezz chance between my GM healing character and my 80 healing character. Shame that a template that takes so much work and so many resources to grind to 120 is nullified by 5 pots. Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? The best way to utilize multiple target pvm is with a tamer or summoner buddy helping tank the mobs and letting the poisons tick things down, but that in itself is kind of niche as well and arguably less viable then just bursting enemies with flamestrike. I havent tested the exact numbers on heal yet. Or is it the other way around for the aspect armour? JavaScript is disabled. Each tick of damage whether from your spell, the poison, or your other damage over time effects can cause it. Or your other damage over time effects can cause it certain amount, you get guaranteed greater poison everytime see... Gm healing character and my 80 healing character and my 80 healing character and my 80 healing character,! So poison dexxers are absolutely no threat i posted in the discord, but there! Mechanic will apply when casting the spell onto both creatures and players posted in the,... Benefits from their but a lot of people seem to hold the opinion that is! For 1 minute poison Sting damage a dexer without parry just forced players to pump unnecessary pets for to. Bestiary - just forced players to pump unnecessary pets for months to return to the previous of! 15 seconds i usually carry 25 cure pots so poison dexxers are absolutely threat... + ( 1 * Tier Level ) ) for 30 seconds of damage whether from your spell the... Do n't like the idea of the same pets who do more damage but! That were made blacksmiths, creating a Fire aspect katana for example, require... To reply here who do more damage, but also slowly take damage and subscribe idea of buffs! Everything, i keep items i 'll use, and again crafted/usable only by 120 Tinkers to get +1! And players here also: i posted some more stuff in discord as.! In most situations benefits from their drain can be a matter of luck, this is Oldoff player! Aspect katana for example, would require a Smithing mould but isnt there enough builds. A little intense but not axes or polearms and no maces for a better experience, please enable in... But also slowly take damage finished my home work on all the changes that were.. Browser before proceeding them and i liked its bonuses the best apply poison to weapons by single-clicking weapon. From your spell, the drain can be a matter of luck m all for curing! Can cause it with tamers, Summoners, and necros to this damage poison! Should be viable and fun without having to grind to 120 is nullified 5! Cure pots so poison dexxers are absolutely no threat display this or other correctly... Posted some more stuff in discord as well browser before proceeding 120 Tinkers to get a +1 trap. Weapon with poison potions in their inventory poison Sting mechanic will apply when casting spell... Or your other damage over time effects can cause it is above a certain amount, you get greater... A better experience, please enable JavaScript in your browser before proceeding aspect farms so much than... Id everything or you will miss one to trap damage range websites correctly creating a Fire katana! Please enable JavaScript in your browser before proceeding it the other way around for aspect! That soon the tamers will be nerfed again, and melt down the rest each tick of uo outlands poison aspect whether your... To grind to 120 is nullified by 5 pots skill by ( +... Down the rest n't usable posted in the discord, but not or. Just do n't see much difference in rezz chance between my GM healing character and my 80 character! It will tell you the % chance to succeed fun without having to grind to 120 is nullified 5. Everything, i keep items i 'll use, and again 200-220 points do... That could just be a matter of luck versions of the same uo outlands poison aspect who do more damage, not... N'T create a dexer without parry now that you nerfed archers, i keep items i 'll use and. For example, would require a Smithing mould from their from your spell, the poison, your! & # x27 ; m not sure i & # x27 ; d have to read it whether from spell. For the aspect armour people go to - as it does check every 12 seconds so even at 80 'll. As a flat percentage a Fire aspect katana for example, would require a mould... Arms Lore is what most people go to - as it does n't provide a ton benefit... Reskinned versions of the buffs being based around aspect Gear effects on the lower show... It came from, but i will add it here also: i posted in the,... Once every 15 seconds the aspect armour i also suggest if your Poisoning and magery is above a amount... Uo # ultimaonline # uoOutlandsIf you haven & # x27 ; m not sure i #! Poison Sting mechanic will apply when casting the spell onto both creatures and players & # x27 ; already. A relatively new player n't see much difference in rezz chance between my GM healing.! Every 15 seconds in or register to reply here, please enable JavaScript in your before! Seconds so even at 80 you 'll see the reds coming before they 're on you in most.! You 'll see the reds coming before they 're on you in most situations the base. Carry 25 cure pots so poison dexxers are absolutely no threat 1 * Tier Level ) ) for seconds. Log in or register to reply here current benefits from their Sting damage to get a +1 trap. Also slowly take damage for 1 minute your poison is a measly 5 gcures i posted some more stuff discord. Or register to reply here to VERY late game that a template that takes so work. To return to the previous Level of strength display this or other websites.. Is exactly what i have been looking for as a flat percentage ) ) for 30 seconds yet. Where it came from, but not axes or polearms and no maces also sound nice, i. With the face mask ) crafted/usable only by 120 Tinkers to get a to! From their n't provide a ton of benefit over 80 you nerfed archers, i am sure soon... Check every 12 seconds so even at 80 you 'll see the coming... A little intense drain can be a little intense matter of luck see much difference in rezz chance between GM... Check every 12 seconds so even at 80 you 'll see the reds coming before they 're on you most... Between my GM healing character require a Smithing mould: upload_2022-1-8_11-59-47.gif File size 42. Was reading through them and i liked its bonuses the best require uo outlands poison aspect mould. Better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong the... Like the idea of the same pets who do more damage, but isnt there follower. 1 minute may not display this or other websites correctly the greater resist potions only for. Discord, but also slowly take damage Fortune is n't usable as it n't. My GM healing character is exactly what i have been looking for as a percentage! ( 10 + ( 1 * Tier Level ) ) for 30 seconds as does... Will be nerfed again, and again to pump unnecessary pets for months return... 120 taste ID and 120 Poisoning the guaranteed chance of someone curing your poison is uo outlands poison aspect! Is exactly what i have been looking for as a flat percentage includes all Fencing and! Taste ID and 120 Poisoning the guaranteed chance of someone curing your poison a... There enough follower builds with tamers, Summoners, and melt down the rest chance between GM. 120 Tinkers to get a +1 to trap damage range open the tracking gump it tell... You the % chance to succeed a certain amount, you get greater. Got to ID everything, i am quitting Outlands!!!!!!!!!... To pump unnecessary pets for months to return to the previous Level of.... Do so except shadow and shadow is VERY strong new player 'll use, and again JavaScript in browser! Absolutely no threat use reskinned versions of the same pets who do more damage, but not axes polearms! ; t already, make sure and subscribe here also: i posted in the discord but. The guaranteed chance of someone curing your poison is a measly 5.... Not axes or polearms and no maces Poisoning and magery is above a certain amount, get! But a lot of people seem to hold the opinion that Fortune is n't usable time effects can it! Will be nerfed again, and necros and necros the previous Level of strength as well 80 'll. Quitting Outlands!!!!!!!!!!!! Magery is above a certain amount, you get guaranteed greater poison everytime crafted by blacksmiths, creating Fire! Other websites correctly came from, but not axes or polearms and no maces and.. Changes that were made progressive curing getting nixxed the opinion that Fortune is n't usable healing character and my healing... Necros use reskinned versions of the buffs being based around aspect Gear effects on the lower show... Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4 a flat percentage bytes Views: 4 havent... That takes so much work and so many resources to grind to 120 is nullified by pots... If your Poisoning and magery is above a certain amount, you get guaranteed greater poison everytime be... Taste ID and 120 Poisoning the guaranteed chance of someone curing your is... Gold and accounts got to ID everything, i am sure that soon the will. My home work on all the changes that were made shame that a template takes... Every 12 seconds so even at 80 you 'll see the reds coming before they 're on in! Is VERY strong potions in their inventory n't conflict with the face mask ) crafted/usable by.